Thursday 12 June 2014

The Overview - Microsofts E3 Press Conference

For those of you that didn’t read through our Live Blog during the Microsoft E3 Presser we have completed a full overview below.

After last years’ knockout blow from Sony, Microsoft really needed to get something on the table that would put the ball – or at least some of it – back in their court.

This year they went to great lengths to provide clarification over the console itself as well as the shape of the landscape for the next 12 months.  Microsoft’s presentation pitched the Xbox One very cleanly as a next-generation games machine, with barely a mention of sports, TV, or Kinect to be found. The future is games, Microsoft told us.

Microsoft opened their briefing via Phil Spencer and the first gameplay showing from Sledgehammer games and Call of Duty: Advanced Warfare, It was spectacular and opened the show with an explosive bang. On the big screen, the demo was heady enough to feel like a scripted ride through a futuristic city landscape and the CGI opening blended carefully into the FPS action. Frantic and theatrical, this showcased COD exactly how the game should be played – just watch the trailer below.
 
 
The serious gaming tones continued for the next 20 minutes as we got treated to Forza Horizon 2, Assassin’s Creed: Unity and Dragon Age: Inquisition. Evolve brought the crowd back into live with its now fabled 4v1 hashtag all over the place. Blending the legendary gameplay that made the Left for Dead series so popular, this sci-fi spectacle pits for human FPS tacticians against a team of monster – and a big day giant that is player by another (again see the trailer below).
 
So Microsoft were off to a good start but we didn’t see much that we hadn’t really been anticipating. Sunset Overdrive came in next, and showed off some more of its wacky, colourful opportunities. Insomniac are great, and have been for a very long time, so this has been perking the Rajakaru ears ever since it was announced. And, as if you need the reminder, it’s an Xbox One exclusive – and we heard this several times during its 5 minutes slot.
 
Funnily enough a DLC opportunity probably made the most internet noise with the announcement of Dead Rising 3’s new bolt on. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha, mouthful as it is, brought a great opportunity to Konami again. Taking a play out of the Blood Dragon playbook this content was made available immediate (so quickly that I downloaded it before the Project Spark trailer hit).

Our next stop, Fable Legends, in a demo from Lionhead that didn’t quite hit its mark, if only because the promises of all the fun we’ll have in the game seemed overly earnest in contrast with what we were seeing onscreen. Yes, it’s a slight quip that I’ll probably regret later but it didn’t hit the right notes for me personally. See for yourself, below, but I hope come release date that I am proven wrong, as it’s a great franchise for the publisher.
 
 
The next section I missed, due to train pick up’s, but I’ve since seen Ori and the Blind Forest. Its an intriguing platformer that shows we can’t hold just Sony to the dream like titles. This is the sort of game that rarely features at Microsoft’s pressers, and it’s nice to see the publisher showing a commitment to this sort of creativity amongst the gun-toting fare and safe-bet sequels.

Perhaps the least surprising but most satisfying announcement came next in the form of Halo: The Master Chief collection. We saw glimpses of Halo 5: Guardians (again in CGI format) but we still came away with something to look forward to this year from within the rings sci-fi shooter. Firstly, Guardians will have a beta in December but the real action was in the collection mentioned previously. Holding the full anniversary edition of Halo: Combat Evolved, a fresh next-gen anniversary for Halo 2, plus the original offerings (beefed to 1080p and 60fps) of Halo 3 and 4. This set will feature 100 maps, countless game modes and enough to keep even the longest serving Master Chief in fully fledged action until the next ‘original’ instalment hits. Trailer below again for your perusal.
 
 
There were a couple of blockbuster wins for Microsoft, too. The debut trailer of Rise of the Tomb Raider, some Witcher 3: Wild Hunt gameplay and a genuinely impressive look at The Division were all welcome, but it was the announcement of a re-imagined Phantom Dust and Xbox One exclusive Scalebound from Platinum Games that are really worth talking about as these are new IPs for the console.
 
NB - There is a playlist in here if any of you are interested for all the games listed in this article.
 
Certainly, it’s nice to see Microsoft signing on the bottom line of a third-party exclusive contract; they’re an old-fashioned thing, and increasingly rare. A Platinum Games title alone is a big win for the publisher, let alone one featuring monster hunting and dragon slaying. Plus the CGI trailer gave us a look at what we can expect even though we don’t know the exact gameplay opportunities.

Microsoft ended their conference not with humbled talky section of yesteryear but with a goodwill gesture to fans that Crackdown would be returning. It’s been four whole years since Crackdown 2, which didn’t sell as well as its predecessor, but it’s a welcome change of landscape to say the least.

All in all, the American superpower gave all the fans a swansong for all their misdemeanours last year. It was an assured briefing with a clear message behind it, and what's more, it felt like the executive committee behind the console were finally starting to listen to us, the import people, their fans. There was absolutely no focus on “entertainment” offerings, no vague features and rightly no straight up apologies. This was about the next 24 months and Microsoft have a plan to kick Sony right where it hurts – in the new landscape of games.

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