Friday 25 July 2014

Destiny Beta Overview


The Destiny Beta is now opened to everyone and the Rajakaru team have been playing through the content over the past few days (none of us own PlayStation consoles so we’re a bit behind). The application gives, in most cases, gamers the first chance to see a generous slice of Bungie’s long awaited sci-fi FPS since they left Halo to 343 Industries.

I’ve now played about 10 hours exploring the Cosmodrome and have taken part in everything the beta has to offer – as such I felt it would be good for you all to see a rundown of what is being offered this week. Which, by the way, is now open to everyone – no codes necessary.

After choosing whether to play as a Titan, Warlock or Hunter (see Fighter, Rogue and Wizard) you’re going to be treated to an introduction session of how to play and what to pay attention to. There are also three options on race but as far as we can tell this is aesthetic only. The opening cinematic is quickly followed by an introduction to your new AI Ghost; voiced by the fantastic Peter Dinklage. Whom, for those that care, is far from the terrible audio many had lead me to believe.

You get to run through a section of the game that, if you’ve seen the video, will be very familiar. After discovering your ‘ride’ for the beta zones you’ve shipped offer to the traveller and it’s hub before being allowed to explore in the PvE sandbox (which fantastically doesn’t include any loading screens despite a substantial offering).

In fact you’ll get 4 full story missions that introduce the different enemies scattered through the lands, a handful of flavoursome weapons and even the Sparrow hover-bike to zip around on. The foes come in various different sizes and the Fallen are the first to be introduced. The Dregs are similar to Halo’s Grunts, easy to take down, while their counterparts the Vandals put up a fight similar to that of Jackels. There are also some tougher foes which can be linked to Elites and Brutes.

After a while you’ll also get treated to the Hive – a bit like the Flood, again from Halo (can you see where I’m going here?). They aren’t nearly as annoying but again come in forms that are easy to take down and go up to Elite standards.  Finally, and for the life of me I can’t remember at what point, you’ll also come up against Shanks that are little floating robots; they only take a few shots to go down but they can be nimble and catch you from a vertical height too.

The Hive and the Fallen aren’t the best of friends and you’ll often see firefights between the two parties. Each race has a specific set of ‘special’ enemies too which you’ll see sporadically through the story missions and also in free-roam (where short missions and bounties are optional).

Between missions you’ll be able to explore The Tower, Destiny’s central hub that acts as a place to buy upgrade, make friends and exchange glimmer – the in game currency – for new armour and emblems.

Probably the most enjoyable section of the beta, for me, was the Devil’s Lair Strike mission. If you’re lucky enough to get up to a suitable level this quest is designed for cooperative gameplay and clocks in at around 20-30 minutes in length. You’ll fight against various enemies in large volumes and a lack of communication will end in failure (grab some like-minded friends). This is, I believe, the only chance you’ll get to face off with a Devil Walker (a Fallen tank).

When that’s all said and done you’ll be able to start again with another character or explore the Cosmodrome some more. Some areas are impossible to traverse (with immune enemies to ensure you don’t get outside the available areas) but you’re almost never stuck for options. If you can see if, generally, you can go there. You’ll see other player, fight in momentary one-off tasks, and find new weapons and armour to try out. The beta peaks at level 8, which took me around 4 hours to reach but that didn’t stop my drive to continue playing one bit.

You’ll also get one PvP section at level five carefully titled, The Crucible. This is a three flag conquest style game-mode with teams of 6 facing off. There is only one mode but the beta does come with four very aesthetically distinct maps.

Unfortunately there isn’t any news yet on whether you can transfer progress into the final game – due for release globally in September – but if you’re playing at 9pm GMT on Saturday night then you can expect something cool to be handed out to you when the final release comes around (no news on what this is though)

The beta closed on 27th July so you all have a few days to enjoy it.

Let us know what you’ve thought of it, or leave us a question, in the comments section below.


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